What is the structure in common to all games? Do they all ask and answer a question?
What is the role of the conscious and the unconscious in serving each other?
What is the role of joint intentionality - in each game and all together - and what maintains it?
Introduction
I will talk about innovation games...
These are games that we can make up...
As an example, I will ask you for your deepest value and your investigatory question...
My own deepest value in life is living by truth..
My own questions are How do people behave? and How should they behave?
In my talk today, I will show how I'm learning from real life examples of innovation games...
I am trying to describe human experience. I think there are three languages...
Each language establishes a shift...
matter is shift in what happens -
meaning is shift in what matters -
happens is shift in what is meant -
Compare with the three questions in a moral system...
What should we be doing?
Why should we be doing it? (and this is good for discovering your deepest value)
How should we get ourselves to do it? (asking questions)
Our goal: Creation of meaning
Why innovation games are interesting: and this is important for managing innovation: What make us human is not our cleverness but rather our joint intentionality.
Synchronized movement - compare groups of apes - autistic people - regular people.
Evolution - singing, drumming, dancing, and more broadly, playing games - drove the evolution of vocal chords, human hands and upright posture.
Ethiopian children singing and dancing
Autism spectrum
Balancing the unconscious mind (System 1 - what we know - our answer - our deepest value) and the conscious mind (what we don't know - our question).
every game is joint attention
every game is a riddle a question and an answer linked by an investigation
sentence what do we know about the subject we know the predicate
word what does that means it means such and such
Each game frames a context, opens up a question and gets an answer.
every game is made up of games and they all have the same structure the ways of figuring things out
circumscribe create a game
relax allow for a game within a game
distill identify the meaning
three cycle clarify the meaning
level and metalevel ground the meaning
six reorganizations and visualizations making sense of the meaning
four why enter honor the purpose
four what exit honor the result
Consent
Care
Understand
Transform
Innovate
Validate
Commit
Dave Gray
Gamestorming, "like brainstorming but with games".
There's no direct process for creativity.
was a book, a Collection of the Best Practices for workplace collaboration - games used in Silicon Valley since the 1970s - Xerox Park - like brothers Grimm did with fairy tales.
Keep it simple, easy, rugged and fun to use for people at work. Only stuff you could do with the stuff in your supply cabinet - and designed for total chaos - be able to improvise quickly.
Mammals play flight. Game is more than just play. It is not just practicing life, but it is building a model of life. And there are roles which means, for example, that the captain of an imaginary boat can be anyone.
What is a game? An ideal version, toy model of life.
Boundaries in time and space.
Goal - objective - shared or in competition.
Rules
Artifacts
Players
Journey - go from A to B.
In innovation, (or imagination), we don't know what B looks like. A game is a possibility generator, creativity generator. Fuzzy goals - sensory tangible artifacts, emotional passion generates momentum, movement is progressive. We learn as we go along.
A play: beginning, middle and end.
Divergent - step into the game, emergent - open up that world, convergent - climb back out of game.
Opening: Set the stage, develop themes, stay loose, get a sense of where people want to go. Be dumb - get in touch with your ignorance. Sense what they want to do, to contribute. Light a fire - ask a question, fill in the blank.
Explore - get physical - up and moving, try out options, experiment. Manage the altitude and speed.
Conclusion - decision and action - the next step - focus on the artifacts, the deliverables.
Opening and closing
Fire starting - questions
Artifacts
Node generation
Meaningful space
Sketching and model making
Randomness, reversal and reframing
Improvisation
Selection
Try something new
Main ideas and new ideas
Consider relationship between Gamestorming and joint intentionality...
Consider roles of the explicit unconscious and implicit conscious
Consider the climax, where the innovation arises
Which of the three languages does it relate to: argumentation, verbalization, narration, or all three?